rommels_art_play — session 21
guest@rommels.art:~$ cat about.txt

Games,
compiled.

We build tightly-scoped casual games for mobile. Every feature has to justify its memory footprint. Nothing ships with a timer we did not choose, a paywall we did not need, or a bug we already knew about.

Runtime2019
Builds shipped21
Installs29M
Known crashes0
// stdout

Small surface area, long uptime.

A narrow catalogue is a design decision, not a limitation. We keep three or four titles in active rotation and give each of them years of maintenance instead of shipping something new every quarter and abandoning it.

[01] module: scope

Nothing unused

If a screen element does not help you play, it is removed. We delete interface rather than decorate it.

[02] module: access

Runs on low-end

Tested on budget Android hardware and unstable networks first. If it stutters there, the build does not go out.

[03] module: upkeep

Patched, not shelved

Released titles keep receiving compatibility work. A 2020 game should still open cleanly in 2027.

// primary binary

Rommels — a puzzle with no clock.

Our flagship title is a hand-authored logic puzzle. There is no timer, no fail state, and no resource that drains while you think. Each board introduces one idea and asks you to combine it with everything the game has taught so far.

Hints are free and unlimited. Progress is written on every move, and the entire game runs offline — so it works on a plane, in a lift, or on a train that lost signal an hour ago.

puzzle offline no fail state free to start
OK
build verified
// constraints

Hard rules, enforced.

[01]

No manufactured waiting

Energy bars and cooldowns are not added to games that do not need them. Difficulty belongs in the puzzle, not in the shop.

[02]

Price before tap

Anything purchasable is priced and described before you commit. No invented countdowns, no recurring "limited" offers.

[03]

Minimal collection

We gather only what is needed to run and improve the game, documented plainly in our privacy policy.

[04]

Fix before feature

A known crash is repaired before new content starts. A broken build is not a roadmap item — it is a broken product.

Open a channel

Publishers, distribution partners and players reach the same inbox, and it is read by the people who build the games.

general & player support societesatralomdarl@gmail.com
business & publishing societesatralomdarl@gmail.com